...in a mostly negative fashion

Posts Tagged: xbox360

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Hoo-boy, what a trip it’s been ladies and gentlemen.

I remember when I first caught a glimpse of Mass Effect, remember it quite clearly actually; we were having a LAN party in a friend’s basement, all of us taking a break from the usual Halo 3 deathmatching, when I see a friend boot up Mass Effect for a bit, loading his profile and piloting his battered Mako through a harsh Noveria blizzard. My curiosity piqued, I went into the local EB Games and snagged a copy for cheap.

And from that point on my life changed.

For many months, maybe even a year or two, I emotionally and physically invested myself into the masterfully-woven tale of Commander Shepard and his/her fight against the imminent Reaper threat, clocking in hours and hours and hours of playtime.

When written plainly on paper, the plot of the Mass Effect series may sound quite mundane in comparison to other science fiction works, but what truly made the series ground-breaking was its intimate relationship with the player: it quickly became clear that this wasn’t Shepard’s story, but the gamer’s story, crafted to each person’s own individual taste.

And this revelation truly illustrated the genius of Bioware.

Unlike other games where you, the player, control the protagonist through a series of scripted events, in Mass Effect you have a direct effect on how you experience the game. Sometimes the game will stop and look to you to make a very painful and difficult choice, often resulting in sacrifice, leaving you wonder afterwards whether or not you made the right call. From these difficult choices you could be chastised or praised, wrongly or rightly so.

Some choices were quite mundane and did not affect the overarching plot, such as choosing to defend a Quarian accused of stealing or letting an officer wrongfully chew her out. But even these small choices helped open up the world around the player, showing them that they are, in fact, part of a larger realm and that the people they interact with are not mere set-dressing.

And then we, the fans, bear witness to the end of a remarkable series…and angrily cry out against the gaming conglomerate we put so much of our trust in (ironic, isn’t it?)

The players were not satisfied with Mass Effect 3’s ending, which, despite every decision and sacrifice given to saving the universe from the Reapers, Shepard was shoehorned into three linear endings, regardless of how you got there. 

Personally, I did not like the endings at all because it didn’t feel like a Mass Effect ending at all. It felt like Bioware had lost their enthusiasm and decided to take a safe way out. I didn’t feel truly rewarded for all my hard work, making sure the galaxy was ready for war and looking after the needs of the people, fighting for my comrades and savoring the time I had with my romantic interest.

And of course, that’s a polite reaction.

There was heavy backlash from the fans, sending hundreds of threats and angry messages to Bioware, demanding that they “fix Mass Effect”.

Can you believe that?

A video game receiving so much negative feedback that a multi-million dollar company actually had to go back and change the game?

Unreal.

But, because Bioware cares for the fans and wishes to uphold a higher quality in their games, they went back and retconned the ending to Mass Effect 3.

That’s right folks: Mass Effect 3 was retconned.

For those of you who do not know of the term, it basically means entire story elements in the game were changed.

Of course, Bioware stated that they would be releasing the free DLC as a means of “further explaining the events that took place at the end of the game, giving more insight into Shepard’s life and the consequences of his/her decisions” (this is paraphrasing of course, maybe I’m sounding too optimistic)

But what I’m driving at is that Bioware claimed the DLC would EXPLAIN their ending. But instead, they changed entire elements in the ending…which doesn’t make sense as an explanation.

If all the DLC elements were part of the original story, then they would’ve been in the original ending that came on disc; the moments leading up to the Citadel beam is completely different, the mass relay reactions were changed entirely, and the fate of the Normandy would’ve been different.

There are simply too many differences between the DLC ending and the original ending to justify the changes as “simply an explanation”. They are just that: changes.

So, are they at least good changes?

Yes and no.

The changes that are made are certainly improvements. The run up to the Citadel beam makes way more sense now, and is actually a lot more exciting.

The endings are fleshed-out a bit more, revealing the aftermath of Shepard’s ultimate decision, which is better than simply getting a vague cutscene followed by a man telling a whimsical tale about Shepard.

There is a definite boost in the volume of emotion at the end, especially from your romantic interest (which, for me, is a major part of Mass Effect’s story); it gave the characters in the game’s final moments more depth than a wet cardboard box, that’s for sure.

But is it enough to justify Bioware’s finale?

No.


I’m sorry Bioware, but it’s not really good enough.

The whole plot-hole thing with Anderson still is not explained, the Illusive Man bit is still a forced-Renegade QTE, and the “additional dialogue” with the Star Child is utter bullshit; you ask about its creators only to get that classic “too much to explain, you cannot possibly understand”. Oh wow, thanks Bioware for that riveting dialogue addition.

And you’re still forced to pick from one of the three endings…oh wait, there is actually an additional ending now.

Fans had screamed that they should have had the option to refuse all three options…and now you can. I won’t say what happens…but…let’s just say it’s pretty much Bioware giving fans a fat middle finger. Granted, it makes sense, and the ending actually feels like a true Mass Effect-style ending.

However, there is one element that ALMOST redeems the game’s ending, yet at the same time it makes it so much worse.

http://sorael-ignis.deviantart.com/art/No-Matter-What-Happens-313288079

The Romantic Interest

[[SPOILER SECTION HERE]]

asdf As you’re running up to the Citadel beam, a Mako tank explodes, and your romantic interest (for me, it was Garrus [I was FemShep, fuck off]) is injured quite badly. Because the area was cleared, Shepard calls in the Normandy to pick Garrus up. A scene takes place where Shepard walks up to Garrus and says:

“No matter what happens, you know I love you. I always will”

Garrus is speechless, and quietly responds “I…love you too” and is forced to watch Shepard walk to her (apparent) doom.

It’s quite an emotional scene, and a great addition to the game’s ending. It made Shepard’s plight that much more urgent. But it also makes the overall ending that much more tragic.

Let’s get down to brass tax people.

There is absolutely nothing you can do to 100% guarantee Shepard’s survival. Of course, with the Destroy ending it is implied that Shepard is still alive, but the ending clips reveal that Shepard was likely never found; Garrus motions to put up her nameplate, but decides against it, believing you’re still alive.

Kinda silly, as my gaming-connoisseur friend pointed out, since they rebuilt Earth and the Citadel even. You figure SOMEONE would have found her body. And if she went into hiding, that doesn’t make any sense; Shepard has no motive or reason to go into hiding, not when Garrus is worried sick back home and there is no longer a galactic threat. Maybe she was tired of all the work and needed a vacation?

I don’t know, but it does make the ending more unbearable, knowing that I can never reunite with Garrus after that emotional scene on the Normandy.


[[END SPOILER SECTION]]

So even after the DLC additions and retconning (which is pretty much a 1gb cutscene) I still came away from Mass Effect 3 feeling very unsatisfied and quite sad. Despite all my hard work, I still couldn’t get Shepard to the ending I wanted.

Of course I realized that this is quite childish and selfish of me; some things happen beyond your control, you can’t always get what you want afterall.

From a storytelling point of view, a perfect ending would actually seem quite cheap and hokey for a grand sci-fi epic such as Mass Effect. But the thing is, this isn’t a movie. This is a role-playing game. This is MY story.

And maybe that’s why there was so much backlash for the original ending: a lot of players felt that their story was hijacked and forced to end in a way they didn’t want. When put like that, it makes the gamers appear to be big babies who didn’t get that shiny new toy they wanted.

But that doesn’t make them wrong.

We’ve pulled Shepard through hell over the three games and accomplished so much for the galaxy. We had to fight political clout and overwhelming physical odds. It seems so pathetic to have a complete lack of control over the outcome of your story.

That’s when I realized that Mass Effect 3 is a truly and utterly unfixable game.

I don’t mean that with the same vehemence as the angry fans. What I mean is that I don’t think there is a way to properly end the Mass Effect series.

With a game that beautifully-weaves storytelling with moral role-playing, how could you possibly end it all? Strictly arguing for plot, the ending of Mass Effect 3 makes sense (in a way), and a perfect ending would be quite dull. Sacrifice and conflict is always more interesting than normality. But on the other hand, this is the player’s story; with the intricate role-playing elements, what grabs them is not so much the plot, but bearing witness to the consequences of your decisions. The player becomes the protagonist of the story, rather than the player merely controlling a protagonist.

It’s a difficult see-saw to balance, and I truly believe there isn’t a way to end Mass Effect 3 that could make everybody happy. Granted, with every video game not everyone is happy with the plot. But whatever Bioware decides to do to “fix” Mass Effect, there will always be a large group crying “it isn’t good enough”. There’s really nothing they can do at this point.

I’ve wondered what the perfect Mass Effect ending would be. For me, it would be reuniting with Garrus and help rebuild the galaxy, every race united and living in harmony (until the Krogan blow up a planet or something). But of course, other people wouldn’t want that ending. How many different endings would be necessary to please everyone?

The first two Mass Effect games were adequate because we were expecting more to come. Since it is the final game in the series, a lot of pressure and expectation was naturally put into the finale.

I think it’s kind of a compliment to Bioware that we’ve emotionally-invested so much into them; we’ve come to care for video game characters and fictional stories to the point where we cry bloody-vengeance against an entertainment company to give us a better story.

Certainly the DLC fixes a few things and improves the ending, but is it really better? 

My final thoughts on Mass Effect 3 are as follows:

Although the additional scenes make good changes to the ending and give it more sense and reason, it isn’t enough to emotionally validate the choices I had to make and the hardships I had to endure as Commander Shepard, who had to fight through three games to save a galaxy so diverse that uniting every species to fight a sentient threat is an astounding feat in and of itself.

You’ve had a fantastic run Bioware, but really there isn’t anymore you can do.

There’s nothing more anyone can do.

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NOTE THAT THE FOLLOWING ARTICLE CONTAINS HEAVY SPOILERS, AS THESE ARE NOTES TAKEN DURING MY PLAYTHROUGH. READ AT YOUR OWN RISK

Level 22 at the start of the quest 

-first initiation of the quest is an Orc named Durak walking up to you and asking if you want to fight the growing vampire threat in Dawnguard

-Dawnguard is a troupe of vampire-hunters

-Killing vampires? Where do I sign up?  [or]  Sorry, not interested

-place is southeast of Riften, quite close to where I was

-Dayspring Canyon; east edge of the map near Riften, snowy area

            -looks very nice, feels a bit linear, though it’s a canyon, what do you expect?

-Fort Dawnguard is a very impressive building, quite large from the outside

 

-introduced to crossbow; an apparent “Dawnguard specialty”

-crossbow felt alright, like any other bow. Same bonuses applied and could still zoom

-quite powerful, but takes a bit to reload

 

-The Vigilants are being torn apart by the vampires, so they seek aid from the Dawnguard, admitting that they were wrong to dismiss the Dawnguard

-Dimhollow Crypt was rumoured to have an old vampire artifact

-the two leaders, Isran (Dawnguard) and Talon (Vigilants) are pretty condescending for your lack of knowledge of vampires, or of their organization

 

-Agmaer is a farm boy wanting to join the Dawnguard

-Isran seems to follow Stendarr

-as Agmaer was practicing with his crossbow, I took the bolts out of the crates for my own use

 

-absolutely no one else, save for two dogs, were in the fort; it was completely deserted

-up top, found some Dawnguard gauntlets, little value or armor

 

-Dimhollow just south of Mzinchaleft

-couldn’t get up the damn mountain, walked counter-clockwise to try to find a path

            -ran into a guard near Stonehills mine, mentioned that, with dragons flying around and vampires attacking in broad daylight, it must be the end of the world

 

-eventually fast-traveled to Stonehill Bluff after failing to find a way up the mountain

 

-killed a death hound. My reaction: whoooooooooa, what a mean looking son of a bitch (stealth kill so I didn’t actually fight it)

-found Talon dead, whoopee

 

-killed two vampires, each with one shot. Crossbow proving effective

-vampires seem to enjoy dressing like Brad Pitt from Interview With the Vampire

 

-FUCK YEAH DWARVEN ARROWS

 

-it’s dark in here…really dark

 

-OH SHIT SKELETONS

-stealth killed, other skelly came to look, killed him, vampire came to look, killed her. Repeated this cycle once more

-still haven’t missed with crossbow

 

-amazed that I have yet to be detected; this crossbow is loud as fuck

 

-found vampire fighting draugr…vampire won…stealth killed her

            -I wonder what fighting these vampires and death hounds are like?

 

-nice waterfall room, containing three skeletons and two vampires. Let’s see how this goes

-stealth killed all of them

 

-GAH SPIDER

-spider was dead, the shot attracted attention, still stealth killed vampire

-death hound followed by vampire. Stealth killed hound but vampire caught me. Took 4 shots with the crossbow

-LEVEL UP TO 23

            -got the Power Shot perk under Archery; arrows now stagger. Let the games begin

 

-found death hound, might resist the urge to stealth kill and try fighting it with a blade

-couldn’t resist, stealth kill

 

-it appears that spiders here actually start as ash piles, then rezzed by vampires. Pretty cool. Still creepy assholes though

 

-got the crap scared out of me; someone exclaimed they found me and the music kicked in…but it was for an npc

-HE’S FIGHTING A BIGASS SPIDER HOLY SHIT HOPE HE KILLS IT RATHER KILL VAMPIRE THAN THAT BLOODY SPIDER IT ACTUALLY LOOKS BLOODY OH GOD I DON’T WANNA BE HERE

 

-the spider-killer was labelled a Master Vampire. One 3.0x stealth shot didn’t kill him. Two did

 

-new room. Sounds like a Vigilant is being forced to talk. Mentioned following Stendarr, refused to talk. Vampire doesn’t seem to mind. Took care of things the old-fashioned way

-Lokil is the vampire’s name

-very impressive cavern

-seems vampires were tipped off. Not sure by whom though

 

-vampires are quite a distance away, debating on trying to take a shot

-took the shot

-hit two vampires before the whole troop came running up. Moved 10 feet away from my original firing spot. Hope they don’t spot me

-they didn’t spot me. Gonna let them reset position then try again

-also noticed that the skeletons are glowing blue, just like the spider corpse I shot. Must be enchanted

-skeleton just shattered while on his way back. Ah, they’re summons then

 

-stealth killed vampires, other skelly crumbled

 

-why have I not heard of Stendarr? These guys won’t shut up about him, and they carry necklaces in his name that increase Blocking

-umm…had killed Lokil before…but found him wandering the area so I stealth killed him again. Shit, can they come back? If so getting out will be hard

-WHAT THE FUCK pushed a button and got my hand stabbed, then surrounded by fire. This is how that awful Legendary: The Box game started

 

-solved ensuing puzzle…HOLY FUCK A WOMAN OUTTA NOWHERE

-“Can’t you tell from just looking at me?” Umm yes I can, you’re a vampire…are you gonna kill me?

-Serana huh? Sounds like she just wants to go back home

-asked who was Skyrim’s High King…answered “that’s debatable” since, y’know, I killed the Emperor and set off with Ulfric to take down the Empire. So…yeah

-“What Empire?” Ooooooh deeeear

-why do vampire women never get along with their father?

-SHE HAS A FUCKING ELDER SCROLL? HOLY SHIT

-wow, just noticed how tall she is

 

-gargoyles came to life to kill us. Looked pretty cool, judging by how their corpses looked after stealth killing them

 

-I’m not joking, I’m really stealth killing all these bastards. It feels so unfair, having my stealth this high. I feel like I’m breaking the game, though I haven’t done anything to boost my stats. I haven’t even stolen any special armour. Kinda sad

 

-I’m actually kinda paranoid Serana is going to sneak up behind me and bite me; I can’t stop looking back over my shoulder

 

-pulled lever to get out, 5 skellies jumped us. Still stealth killed them all

 

-only 16 bolts left. Where am I supposed to get more of these?

 

-this room looks like an arena. Not good

 

-found a word of power, makes you more vampire-like :B

 

 

Well my body somehow sensed that the video was almost done uploading, so here I am presenting episode two of Neuf Reacts.

I am very disgusted with the audio quality (and the strange glitches when there’s text on the screen). I really really need a new microphone ;-;

Episode one of the new Neuf Reacts video is finally here! In this episode I take a look at Resident Evil: Operation Raccoon City

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OKAY

I think I finally figured out a good setup to record PC games and transfer the footage to OS X (however I’m still having a frustratingly-difficult time trying to capture console footage while recording webcam at the same time). So you can expect some videos REALLY SOON c:

HERE’S THE LINE-UP FOR MAY:

1. Deus Ex: Human Revolution [boss battle] - for testing out FRAPS I decided to use this game to test quality…and it was a bit rough, but still watchable. Deus Ex is a high-end game afterall, so I wasn’t really surprised when there was a bit of graphical chug

2. Resident Evil: Operation Raccoon City - my friend was kind enough to lend me his copy of the special edition for Xbox 360, so I’ll be recording my first reaction to it. I’ve heard polarized reviews of this game, so I have no idea what my reaction will be

3. Demon’s Souls - this one is a long-time coming, and I cannot wait to record my initial reaction to the game. I’m sure it’ll be fun :D

4. Skyline - I’ve heard nothing but terrible things about this movie, but haven’t watched it myself, so why not get my own opinion about it?

5. Catherine (?) - I’ve already given my review for this game, so this one is a maybe

Can’t wait to be busting my editing chops again

But seriously, I do need help with the webcam problem: can anyone offer a solution to recording console footage while recording webcam? QuickTime Player absolutely refuses to work when the capture device is on and vice-versa; it says my computer does not have the right bandwidth (????). I don’t really want to have to set up a camera and record that way (the quality would stink and it’s extra work). I use the Elgato Capture Device for console footage, and the device works best on OS X.

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THE ELEMENT OF MODERN GAMING


I realized something today.

Maybe I’ve always known it, consciously or subconsciously, but I never really gave it a lot of thought. Well, now, here in this blog update, I’m going to (briefly address it).

Why is ANGER a common element in modern games?

And I don’t mean in a specific manner, I’m addressing a generalized problem. I think a lot of the anger is tied directly with the rapidly-increased level of competitiveness that is often associated with multiplayer games of the 21st century. I mean, just look at the Call of Duty franchise: here, you have a whole lobby of players cussing and putting down their fellow players, boasting of their victories and belly-aching their losses. You know, like “COURSE YOU WON, YOU NOOB-TUBE FAG” or “JUST DON’T PLAY COD, YOU SUCK LIL KID”. Or the idiotic 12 year olds that shout the same two words over and over and over and over and over again.

Is this just an inherent issue associate with all shooters, though?

Of course it isn’t.

Case in point: little while back, I attended a LAN party (yup, still do those) and the first game we played together was Perfect Dark for XBLA. We played the classic Team Deathmatch with Hard bots [but quickly had to dumb them down :P] and ended our session by equipping only Tranquilizers and N-Bombs. We ran around making everyone’s screen blurry and knocking out all light in the room with spammed bombs. So what happened?

We had fun. We didn’t curse at someone being cheap or hated each other for “pussy kills”, we just had a good time and laughed it off, quickly starting up a new match.

By the end of the night, we were playing a small match of Call of Duty: Black Ops. And what happened then?

Lot of screaming and yelling at the tactics and weapons of the other team, cursing the use of China Lakes and utilizing the art of Camping. Upon reflection, I feel like an idiot that we were acting so stupid and childish.

It was a game, for the love of Christ. Do we need to get this riled up over a FUCKING GAME?

So, addressing what I mentioned earlier, I think the anger from games like Halo Reach, CoD, Gears of War 3, and Battlefield 3 stems from the element of competitiveness associated with each. PSN trophies and Xbox Gamerscore give players a competitive reason to play the games more fiercely and aggressively. The online ranks also may be responsible for players consciously or subconsciously trying to outdo their fellow players.

Look at GoldenEye 64, Mortal Kombat, or any game dating back to second gen or earlier; did anyone honestly give a fucking shit about how well they did? We played to have fun.

And now look: I want to throw my goddamn controller across the room every time I play Gears online or get bitched out when I play a CoD match.

It’s utterly disgusting.

I wouldn’t be surprised if modern gaming was responsible for a lot of friendship breakdowns or violent arguments. Dunno if there’s a stat for this.

Why do games need to push the envelope now? Why can’t they focus more on story and cooperative spirit? Not this heavy testosterone-fueled competition?

Personally, today I sunk 5 whole hours into one game, because I was having so much fun and felt SO COMPELLED to play. Can you guess what game it was?

Final Fantasy VII

Didn’t get any trophies or achievements, didn’t unlock some DLC or attained a rank.

Just had fun playing it.

Which is what we should all be doing, instead of bitching about who used a noob-tube or how cheap a UMP is. Just fuck off already

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DUST TO FUCKING DUST

Transitioning from the first rant, I recently read a post by my good friend, KAIRANTS, about his experiences with the game Motorstorm: Apocalypse for the PS3…and was a bit surprised at what I read.

One of his major complaints with the game was dust. 

This is such a sin of the game studios, I wish someone would nail them to a fucking wall already.

Graphics have been vastly improved from old-gen games, and I do appreciate stunning visuals and lavish landscapes; I was genuinely blown-away by the initial trailers for Battlefield 3. But how can I appreciate that when the fucking dust blocks your view?

There’s realism, and there’s GOING OVERBOARD in my opinion. I mean, it seems now that a stray bullet hitting the ground in a modern shooter simulates what it would be like if it hit a full fucking vacuum cleaner. And, with at least one game, that’s not an exaggeration at all.

Serious Sam 3 is easily one of the most fun and enjoyable games I’ve played in the last while; it plays like an old-school shooter with a flat story, but throws so many enemies at you and awesomely-fun guns to fire, it’s hardly a hindrance. What IS a hindrance however is the billowing clouds of dust that makes you fucking blind. IT’S TERRIBLE!

I’ve died SO MANY TIMES because I honestly could not tell where the goddamn enemies were coming from; I’d hear them and shoot all around, but being blinded by dust I would suddenly find myself on the fucking ground.

You can have fantastic graphics WITHOUT THE FUCKING DUST.

Kairants admitted in his rant that the scenery was very pretty to look at, but wished that it wouldn’t come at the cost of his fun. The developers really need to focus their attention elsewhere with their games.

Graphics aren’t everything guys

Look at Minecraft, Mass Effect 1, or Borderlands: all of these don’t have top-notch graphics, but either have incredibly fun gameplay, a fantastic story, or both.

SO PLEASE CUT OUT THE FUCKING DUST AND STOP RUINING OUR GAMES! I’D RATHER BE HAVING FUN THAN BE BLINDED BY REALISM.

I actually wanna try going out with a pistol and try shooting a clay or stone wall, just to see how much dust comes off. Or with a rocket launcher. That’d be sweet.

…forget the wall, I just want a rocket launcher.

**To read well-crafted rants on games, please check out Kairants. He’s a better writer than me